Gambling and Gaming Awareness at Key Stage 3

Gambling and Gaming Awareness

Gambling and Gaming Awareness at Key Stage 3

Five ready-to-use Personal Development lessons (including eleven individual activities) which focus on helping pupils to recognise that gambling and gaming products are designed to make money and that advertising actively promotes them, sometimes using what is known about brain chemistry to attract us.

These lessons:

  • include teacher notes and pupil resource sheets;
  • can be used individually or as part of a series; and
  • are targeted at Key Stage 3 but can be used more widely as teachers feel is appropriate.