Gambling and Gaming Awareness at Key Stage 2

Gambling and Gaming Awareness

Gambling and Gaming Awareness at Key Stage 2

Five ready-to-use Personal Health and Understanding lessons (including fifteen individual activities) which focus on helping pupils to understand what gaming is, the types of games available and some of risks to be aware of when playing them.

These lessons:

  • include teacher notes and pupil resource sheets;
  • can be used individually or as part of a series; and
  • are targeted at Key Stage 2 but can be used more widely as teachers feel is appropriate.